Fonctionnement
The Forensic Analysic System script is a comprehensive criminal investigation system for FiveM that allows investigators to collect, analyze and exploit physical evidence left at crime scenes.
🎯 Main Features
Types of collectible evidence:
🩸 Blood stains - Left by injured players
🔫 Bullet impacts - Marks on hit surfaces
💥 Shell casings - Ejected cartridges from gunfire
👟 Vehicle footprints - Tire tracks left by wheels
📦 Abandoned magazines - Dropped magazines during reloading
🛠️ Required Equipment
🧤 Surgical gloves (surgical_gloves
)
surgical_gloves
)Mandatory to collect evidence without contamination
3 uses maximum before automatic destruction
Visual variations according to character gender
Controls: Arrow keys to change style, E to remove
🧪 Sample tubes (evidence_empty
)
evidence_empty
)Sterile containers to store evidence
One tube per evidence collected
Automatic transformation into
evidence
during collection
📋 Complete Investigation Process
Step 1: Preparation
Obtain surgical gloves and empty tubes
Go to the crime scene
Equip gloves from inventory
Step 2: Evidence Detection
The system automatically scans the area around the player
Available evidence displays with visual markers
Approach the detected evidence
Step 3: Collection
Automatic verification:
Presence of surgical gloves ✅
Availability of empty tube ✅
Press E to collect
Empty tube becomes an evidence sample with metadata
Step 4: Laboratory Analysis
Go to the laboratory (coordinates: 3539.58, 3642.92, 28.12)
Interact with the scientist NPC
Drag and drop evidence into web interface
Wait for analysis completion (configurable delay)
Step 5: Results
Analysis reveals:
🆔 Suspect identity (if without gloves)
📊 Complete personal data
🔍 Technical details (weapon, ammunition, location)
⏰ Precise timestamp of incident
⚙️ Technical Mechanics
Fingerprint System
Normal gloves (ID 100): Prevent leaving fingerprints
Without gloves: Fingerprints automatically added to evidence
Surgical gloves: Allow collection without contamination
Evidence Persistence
Blood stains: 5 seconds (rapid degradation)
Vehicle footprints: 10 seconds
Impacts/casings/magazines: 5 seconds each
Automatic disappearance after expiration
Magazine Detection
Real-time monitoring of nearby objects
Weapon/magazine mapping for exact correspondence
Automatic creation during weapon reloading
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